Undead: Assassin (Lesser)
Species: Undead. Type: Assassin (Lesser). Class: Undead. Align: Evil. Gender: N/A.
Level: 11 + 1-D20. Damage-Points: 1-D8 x level.
Number encountered: 1-D4.
Experience-Points: 60 x level.
Characteristics:
Awareness: Hearing: 18, Sense of Smell: 0, Sixth Sense: 18, Taste: 0, Touch: 18, Vision: 18,
Charisma -: Appearance: N/A. Speech: 18, Constitution: 25, Coordination: 25, Dexterity: 25, Intelligence: 18, Mental-Strength: 25, Strength: 25, Wisdom: 18.
Movement:
Flying: Can't.
Grounded: 10.
Swimming: 1 (cannot swim, but does walk under water).
Luck: None.
Oxygen-Points: Not applicable. This creature does not need oxygen to exist.
Blood-Points: Not applicable. This creature does not need blood to exist.
Attacks:
Katana ------- : 1
Damage ----- : 1-D6 (+1-D6 per 2 levels advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : None.
Defense: 25. Offense: 25.
Treasure: %Roll needed to have money and treasure:
40+ to have 1-D4.
Begin rolling on the UnCommon chart.
Check for each Undead Assassin to have treasure.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Bone color: Sickly-gray. Bone texture: Rough to the touch; like a dried and aged bone.
Height: 6' 0". Posture: Biped. Weight: 80 Lbs.
Description - : This undead appears as an assassin, once living -- now a walking nightmare of a corpse.
Dislikes ----- : All other creatures, even undead. It will not attack other Undead Assassins.
Disposition - : As in life, this Undead is an instinctive hunter, a murderer. It will stop at nothing to take down other creatures.
Fears -------- : None.
Habitat ------ : Many regions and settings.
Immunities - : Beguile, Charm, Disease, Fear, Pain, Poison (excluding Toxin Poison), Shock, Sickness, Sleep, Spiritual-attack, Stun, Unconsciousness.
Life-span --- : Undying creature. This creature's existence never fades, but it can be destroyed.
Likes -------- : Killing.
Needs ------- : None.
Note --------- : None.
Special Abilities:
Ability-Points: 2-D12 (+ 1-D6 spell-points per level advanced).
Assassin Abilities: 1-D4 +1 random Assassin abilities.
Night-vision: As the Psychic's Spell.
Special Defenses:
Magic-Resistance ---- : 30%
Mental-Resistance --- : 30%
Spiritual-Resistance - : 30%
Special Offenses:
When this creature is encountered all creatures must successfully make an avoidance-roll vs.
"Fear", or have the following penalties enforced upon them for the first 1-D8 turns of the conflict:
1. -2 spaces movement per turn.
2. -10 on all attacks.
Susceptibilities and Weaknesses: 50% penalty rounded down, to successfully avoid vs. any form of holy attack. Holy Water will always do a Maximum-strike (best of 3 rolls for damage) against this creature.
Weapon Susceptibilities : Rank-2 (or better) magic weapon to harm.