Undead: Assassin (Lesser)     

Species: Undead. Type: Assassin (Lesser). Class: Undead. Align: Evil. Gender: N/A.

 

Level: 11 + 1-D20. Damage-Points: 1-D8 x level.

Number encountered: 1-D4.

Experience-Points: 60 x level.

 

Characteristics:

Awareness: Hearing: 18, Sense of Smell: 0, Sixth Sense: 18, Taste: 0, Touch: 18, Vision: 18,

Charisma -: Appearance: N/A. Speech: 18, Constitution: 25, Coordination: 25, Dexterity: 25, Intelligence: 18, Mental-Strength: 25, Strength: 25, Wisdom: 18.

 

Movement:

Flying: Can't.

Grounded: 10.

Swimming: 1 (cannot swim, but does walk under water).

 

Luck: None.

Oxygen-Points: Not applicable. This creature does not need oxygen to exist.

Blood-Points: Not applicable. This creature does not need blood to exist.

 

Attacks:

Katana ------- : 1

Damage ----- : 1-D6 (+1-D6 per 2 levels advanced).

Range -------- : 1 space (5').

Attack type - : Sharp.

Special ------- : None.

 

Defense: 25. Offense: 25.

 

Treasure: %Roll needed to have money and treasure:

40+ to have 1-D4.

Begin rolling on the UnCommon chart.

Check for each Undead Assassin to have treasure.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Bone color: Sickly-gray. Bone texture: Rough to the touch; like a dried and aged bone.

Height: 6' 0". Posture: Biped. Weight: 80 Lbs.

 

Description - : This undead appears as an assassin, once living -- now a walking nightmare of a corpse.

 

Dislikes ----- : All other creatures, even undead. It will not attack other Undead Assassins.

Disposition - : As in life, this Undead is an instinctive hunter, a murderer. It will stop at nothing to take down other creatures.

 

Fears -------- : None.

Habitat ------ : Many regions and settings.

Immunities - : Beguile, Charm, Disease, Fear, Pain, Poison (excluding Toxin Poison), Shock, Sickness, Sleep, Spiritual-attack, Stun, Unconsciousness.

 

Life-span --- : Undying creature. This creature's existence never fades, but it can be destroyed.

Likes -------- : Killing.

Needs ------- : None.

Note --------- : None.

 

Special Abilities:

Ability-Points: 2-D12 (+ 1-D6 spell-points per level advanced).

Assassin Abilities: 1-D4 +1 random Assassin abilities.

Night-vision: As the Psychic's Spell.

 

Special Defenses:

Magic-Resistance ---- : 30%

Mental-Resistance --- : 30%

Spiritual-Resistance - : 30%

 

Special Offenses:

When this creature is encountered all creatures must successfully make an avoidance-roll vs.
"Fear", or have the following penalties enforced upon them for the first 1-D8 turns of the conflict:

 

1. -2 spaces movement per turn.

2. -10 on all attacks.

 

Susceptibilities and Weaknesses: 50% penalty rounded down, to successfully avoid vs. any form of holy attack. Holy Water will always do a Maximum-strike (best of 3 rolls for damage) against this creature.

 

Weapon Susceptibilities : Rank-2 (or better) magic weapon to harm.